Page 1 of 1

Manager Notices the Following Warning

Posted: Tue Jan 21, 2025 10:20 am
by sadiksojib35
In the first three, gaming software is similar to other software products, so let's take a closer look at the fourth. Unlike any other software, the logic of gaming products is not limited by anything except the will of the author. There are no strict rules in games, people communicate in chats without formalities, for example, like in banking applications.

And the safety of personal data is the responsibility of albania telegram database the players themselves. A person lives in this world: communicates and shares personal data, often assuming that in a fictional world, threats are also fictional. Освойте профессию Аналитик данных с нуля за 6 месяцев Освой c нуля высокооплачиваемую IT-профессию без программирования! Ad • 16+ eduson.

academy Types of attacks on gaming software There are two main types of attacks on gaming software: The first one is aimed at manufacturers and owners. Attackers gain access to confidential information, payment and investment data, as well as the source code of games being developed. And they have opportunities: from reselling data to competitors to banal blackmail of the company.

The same applies to access to server infrastructure: when an attacker attacks a company, he can wreak havoc on the game process by modifying something on the servers and causing game “downtime”. In each case, the owner company suffers the most. The second type is aimed at users.

Their accounts are interesting because they contain money and it is easy to get it. Each user has a profile: a card, phone number, email, authentication data are linked to it, which can be used by fraudsters. And it often happens that all this information is used to work with other services, which can also be attacked.

Well, games that provide monetization in real money or from real money to game currency and have the ability to input and output funds, purchase skins are a "cave of treasures" for fraudulent schemes. In practice, it often happens that vulnerabilities in the gaming industry hit both users and companies at the same time.