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Online Shopping for Leisure

Posted: Sun Jan 19, 2025 4:12 am
by hasibaakterss3309
Despite the declining trend of using marketplaces, these platforms remain not only a place for shopping (and this is not just a choice of goods, this is an activity that many users spend time doing), but also a place where a huge audience gathers, where this audience spends time . In fact, we are seeing a special format of “rest” or “entertainment”. The time is not far off when marketers will promote their clients and the companies they work for, including by purchasing advertising on marketplaces.

Neural networks, not as a substitute for a nepal company email list specialist, but as a tool for a specialist
Of course, in 2025, the trend of using AI in the work of a marketer will continue: this includes conducting custom developments (customer research), where AI is used to collect information, analyze, and process it; and working with content (assistance in preparing texts and images).

The use of AI not only by innovators, but also by the late majority will lead to the need for a new approach to this tool. Promts will be increasingly complex, and a high-quality result will have to be achieved not the first time, but through step-by-step improvements to the initial version of the product. Neural networks do not replace specialists in the marketing market, but will help good specialists become even better, and make marketing more effective.

Unreal reality
For the last 10 years, there has been talk of the imminent explosive popularity of VR and AR (virtual and augmented reality), but in fact, the technologies have not received as wide distribution as planned. The main reason is the high cost of development. The development of AI tools and the emergence of a large number of services that give users access to AI will probably spur these technologies. And, of course, video and dynamic content continue to be in trend, attracting users much better than static content.

Games played by… consumers
Game practices or gamification are “old songs about the main thing”. “Collecting a whole treasure map”, moving in small steps with each purchase; “collecting 5 cups of coffee to buy the 6th one for free”, and other programs aimed not only at increasing loyalty, but also at involving consumers in the game created by your company. Game mechanics allow you to give new meanings to consumer actions, turn familiar things into entertainment with an emotional response, allo