The paradigm shift is already at this level

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Shishirgano9
Posts: 460
Joined: Tue Dec 24, 2024 3:20 am

The paradigm shift is already at this level

Post by Shishirgano9 »

Thus, any work of staging journalistic information responds to different logics from traditional media. If we complete the adage: the radio announces, the television shows, the press explains, the metaverse offers the experience. However, an experience is above all subjective although produced. If we look at the side of entertainment companies, the rule is to establish fictional universes to frequent, in which everyone will be invited to spend as much time as possible. More prosaically, before answering the question of the metaverse, we should ask ourselves if a media can create an amusement park or an information museum.


This great fluidity translates into a portability of information, whatever its formats, of which the narrator-broadcaster will no longer be the media (support and editorial) but the individual. The fragmented nurse database narration of the transmedia of the 2010s is accelerated with a central role of the "reader-actor", the "specter-actor" in the recomposition of the framework according to the modes and times of frequentation of these spaces. The metaverse thus consecrates the sign and the non-linearity of the production and circulation of information.


Rather than being stored in a media, the information that has become a distinctive sign will literally be carried by an individual participating in several communities. For him, information is an asset, one element among others, of self-staging, a brand derived from the notion of a distinctive sign and belonging for an optimal experience. The Great Convergence The metaverse is the advent of a fundamental trend that affects many sectors of the content industries: the progressive domination of video game techniques. The lowering of real computer calculation costs favors new formats such as augmented reality or real-time 3D on smartphones, ordinary special effects.
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