The company showed off VR goggles and a device called “Mutalk,” which fits over the mouth, and can transmit voice commands to a computer via Bluetooth, but also dampens the volume of the voice to the outside world, making it less distracting to others. ThePebbleFeel, a harness worn on the back, lets you feel heat and cold.Haptic sensationswere among the big innovations at CES. OVR Technology adds smell to virtual reality, with olfactory cartridges recreating dozens of scents, such as burning wood or a roasted marshmallow.
The French company Actronika will launch in March, via mom database Kickstarter, its Skinetic haptic jacket which promises to feel sensations, from the impact of a bullet to raindrops. With all this equipment, it’s hard to imagine the metaverse being widely adopted. But Oculus was the most downloaded app in the United States on Christmas Day, according to App Annie, a figure that “is based on the growing trend toward metaverses and immersive experiences.” And devices are getting smaller and more sophisticated. TCL LEINIAO AR introduced the first micro-LED (holographic optical waveguide) AR glasses, and Apple (AAPL) plans to launch an augmented reality headset later this year.
Microsoft and Qualcomm announced at CES custom augmented reality chips that will be used in future lightweight AR glasses. NVidia completed its range of graphics processors, but also positioned itself on the metaverse ecosystem that, in addition to powerful GPUs, will need creators of virtual universes. In fact, the company took advantage of CES to announce a free version of its Omniverse intended for creators. The Israeli start-up Wearable Devices , for its part, is working on a bracelet that detects electrical signals sent by the brain to the hand.
Though it’s not intended for the metaverse
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