The French company Actronika will launch in March, via Kickstarter, its Skinetic haptic jacket which promises to feel sensations, from the impact of a bullet to raindrops. With all this equipment, it’s hard to imagine the metaverse being widely adopted. But Oculus was the most downloaded app in the United States on Christmas Day, according to App Annie, a figure that “is based on the growing trend toward metaverses and immersive experiences.” And devices are getting smaller and more sophisticated. TCL LEINIAO AR introduced the first micro-LED (holographic optical waveguide) AR glasses, and Apple (AAPL) plans to launch an augmented reality headset later this year, though it’s not intended for the metaverse .
That will be used in future lightweight gambling data brazil AR glasses. NVidia completed its range of graphics processors, but also positioned itself on the metaverse ecosystem that, in addition to powerful GPUs, will need creators of virtual universes. In fact, the company took advantage of CES to announce a free version of its Omniverse intended for creators. The Israeli start-up Wearable Devices , for its part, is working on a bracelet that detects electrical signals sent by the brain to the hand.
The wearer can control synchronized objects with a simple snap of the fingers – a useful function if people use augmented reality glasses and need to select elements displayed on the lenses. Sony has confirmed the name of its next VR headset: the PlayStation VR2 . Samsung has teamed up with the ZEPETO platform to create
Microsoft and Qualcomm announced at CES custom augmented reality chips
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